// TOWN SPECIAL ENCOUNTERS
//    Town 133: Softport

beginzonescript;

variables;

short im_hostile = 0;
short max_crime = 200;
short last_abil;
short counter = 0;
short set_ter = 0;

body;

beginstate INIT_STATE;
	last_abil = get_current_tick();

//	set_name(,);
//	add_range_to_group(,,groupn);

	set_personality_name(2660,"Mayor Scowcroft");
	set_personality_name(2661,"Terry");
	set_personality_name(2662,"Nydia");
	set_personality_name(2663,"Masok");
	set_personality_name(2664,"Kelly");
	set_personality_name(2665,"Tucker");

	set_crime_tolerance(max_crime);

	if (day_reached(100,2))
		wreck_block(15,43,21,49);

	if (day_reached(120,2))
		wreck_block(22,43,29,50);

	if (day_reached(190,2))
		wreck_block(34,33,43,44);

	//if (gf(133,10) > 0)
	//	make_zone_hostile();
	if (gf(307,13) > 0)
		erase_char(13315);
		
	break;

beginstate EXIT_STATE;
break;

beginstate START_STATE;
	if (get_ran(1,0,100) < 10)
		give_char_text_bubble(13313,"Adventurers are welcome.");
	if (get_ran(1,0,100) < 10)
		give_char_text_bubble(13313,"These are hard times.");
	if (get_ran(1,0,100) < 10)
		give_char_text_bubble(13313,"Feel free to rest.");
	if (get_ran(1,0,100) < 10)
		give_char_text_bubble(13313,"Softport stands strong.");
	if (get_ran(1,0,100) < 10)
		give_char_text_bubble(13323,"Tickets to Bigail!");
	if (get_ran(1,0,100) < 10)
		give_char_text_bubble(13323,"Tickets for sale.");
	if (get_ran(1,0,100) < 10)
		give_char_text_bubble(13323,"Want a boat ride?");
	if (get_ran(1,0,100) < 10)
		give_char_text_bubble(13301,"The Gods reward the resourceful.");
	if (get_ran(1,0,100) < 10)
		give_char_text_bubble(13301,"We get what we deserve.");
	if (get_ran(1,0,100) < 10)
		give_char_text_bubble(13301,"Need a blessing?");
	if (get_ran(1,0,100) < 10)
		give_char_text_bubble(13301,"Blessings are on sale.");
	if (get_ran(1,0,100) < 10)
		give_char_text_bubble(13319,"Grumble.");
	if (get_ran(1,0,100) < 10)
		give_char_text_bubble(13319,"Hmmph.");
	if (get_ran(1,0,100) < 10)
		give_char_text_bubble(13315,"It's you.");
	if (get_ran(1,0,100) < 10)
		give_char_text_bubble(13315,"You found me.");
	if (get_ran(1,0,100) < 10)
		give_char_text_bubble(13315,"I'm ready to report.");
	if (get_ran(1,0,100) < 10)
		give_char_text_bubble(13315,"My mission is done.");
	if (get_ran(1,0,100) < 10)
		give_char_text_bubble(13304,"Hi!");
	if (get_ran(1,0,100) < 10)
		give_char_text_bubble(13304,"An adventurer!");


break;

beginstate 10;
break;

beginstate 11;
break;

beginstate 12;
break;

beginstate 13;
break;

beginstate 14;
break;

//	print_str("");
//	set_terrain_string_range("",1);
//	set_terrain_string_range("The sign says - .",1);

